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3 Dimensional
Gallery Description: "This section is entirely dedicated to 3-Dimensional Digital Art, therefore submissions here utilize the Cartesian coordinates (X,Y,Z) on a 2-Dimensional digital canvas. Such items include 3-Dimensional renders from a 3D program, or art where 3-Dimensional depictions account for the majority of the artwork."
To begin with, not everyone might be familiar with Cartesian coordinates, so I'll start there. Cartesian coordinates are a way of defining any point in space using three axis directions. First off, imagine you are looking straight forward. The "Y" axis would be the line that runs both left and right. If you were to hold your arms out at your sides, parallel with the ground, your arms would be the Y axis. The "Z" axis is up and down. Your body would be this axis. If you were to walk forward or backwards, you'd be travelling on the "X" axis. Using these three lines of directions, everything in the universe can be plotted in relation to another point.
All this relates to digital art because 3 Dimensional art uses this plotting system to build the image so that it has more depth. In contrast, drawings use only width and height, making them 2D art. The 3D artist uses a variety of special programs such as 3ds, Maya, Lightwave, Poser, Terragen, and other modeling programs, to build the image by manipulating aspects of texture, shape, and lighting over the three dimensions. The easiest way to imagine this process is to think of the software as a virtual environment where the artist constructs their art by adding 3 Dimensional elements to it.
To get this piece of art from the 3D world into the real world, the image must be rendered. Rendering is the process of taking all the aspects of the image and calculating them so they can be converted into a file format such as BMP, PNG, or JPEG. Rendering times vary from image to image and take three main things into consideration; image complexity, software efficiency, and computer power.
Image complexity varies the most. If you create a ball, it takes only a certain amount of work to calculate all its features. If you make the ball to have a mirrored surface, it not only calculates the ball, but every reflection on it. This takes more time.
3D software has what is referred to as a "render engine." This is a set of code that makes these calculations. Each one is different but they all basically do the same thing, create a file that can be used by the artist.
Of course, computers are the greatest variable. The more powerful the processor and the more memory available will reduce render time considerably. Because of this, some people find 3D work out of their reach because their computer will not render the image in a reasonable time. 40 hours or more are not unheard but can be excessive.
Keeping all that in mind, it takes a special program to create a 3D image. Photoshop, Paint Shop Pro, and similar programs are not considered 3D packages. They may be used to enhance a 3D image though. The descretion is left to the artist to determine if their work is more 3D or 2D in nature before posting to this section.
Below are just a small sample from each of the 3D sub-galleries. In future editions each of these areas will be explored further.
Characters
Objects
Scenes
:thumb44605654:
Vehicles
:thumb45024548: :thumb45261817:
Abstract
Unsorted
:thumb45444859: :thumb44864491:
As you can see, the 3D galleries have a lot of variety, even though they all use the three cartesian directions. The result is a deeper, more realistic looking piece of art.
Gallery Hopping - Digital Art: news.deviantart.com/article/24…
Gallery Description: "This section is entirely dedicated to 3-Dimensional Digital Art, therefore submissions here utilize the Cartesian coordinates (X,Y,Z) on a 2-Dimensional digital canvas. Such items include 3-Dimensional renders from a 3D program, or art where 3-Dimensional depictions account for the majority of the artwork."
To begin with, not everyone might be familiar with Cartesian coordinates, so I'll start there. Cartesian coordinates are a way of defining any point in space using three axis directions. First off, imagine you are looking straight forward. The "Y" axis would be the line that runs both left and right. If you were to hold your arms out at your sides, parallel with the ground, your arms would be the Y axis. The "Z" axis is up and down. Your body would be this axis. If you were to walk forward or backwards, you'd be travelling on the "X" axis. Using these three lines of directions, everything in the universe can be plotted in relation to another point.
All this relates to digital art because 3 Dimensional art uses this plotting system to build the image so that it has more depth. In contrast, drawings use only width and height, making them 2D art. The 3D artist uses a variety of special programs such as 3ds, Maya, Lightwave, Poser, Terragen, and other modeling programs, to build the image by manipulating aspects of texture, shape, and lighting over the three dimensions. The easiest way to imagine this process is to think of the software as a virtual environment where the artist constructs their art by adding 3 Dimensional elements to it.
To get this piece of art from the 3D world into the real world, the image must be rendered. Rendering is the process of taking all the aspects of the image and calculating them so they can be converted into a file format such as BMP, PNG, or JPEG. Rendering times vary from image to image and take three main things into consideration; image complexity, software efficiency, and computer power.
Image complexity varies the most. If you create a ball, it takes only a certain amount of work to calculate all its features. If you make the ball to have a mirrored surface, it not only calculates the ball, but every reflection on it. This takes more time.
3D software has what is referred to as a "render engine." This is a set of code that makes these calculations. Each one is different but they all basically do the same thing, create a file that can be used by the artist.
Of course, computers are the greatest variable. The more powerful the processor and the more memory available will reduce render time considerably. Because of this, some people find 3D work out of their reach because their computer will not render the image in a reasonable time. 40 hours or more are not unheard but can be excessive.
Keeping all that in mind, it takes a special program to create a 3D image. Photoshop, Paint Shop Pro, and similar programs are not considered 3D packages. They may be used to enhance a 3D image though. The descretion is left to the artist to determine if their work is more 3D or 2D in nature before posting to this section.
Below are just a small sample from each of the 3D sub-galleries. In future editions each of these areas will be explored further.
Characters
Objects
Scenes
:thumb44605654:
Vehicles
:thumb45024548: :thumb45261817:
Abstract
Unsorted
:thumb45444859: :thumb44864491:
As you can see, the 3D galleries have a lot of variety, even though they all use the three cartesian directions. The result is a deeper, more realistic looking piece of art.
Gallery Hopping - Digital Art: news.deviantart.com/article/24…
Hmmm.....
It's been a long time and too much has happened during that stretch, most of it not so good. Between jobs right now so I figured I'd work on some art and post it here. Much to my surprise, DA has changed. A lot. First impression, DA has become Microsoft. Windows used to be extremely easy to do things and the more they "upgraded" it, the more difficult it is to get basic functions completed. Uploaded two images into what I thought was the fractal gallery (topic says Fractal but it's severely lacking in images), but neither appear during searches of those galleries. Can't figure out how to change any browsing options. Used to be able to select new, popular, etc. but now you get what you get and that's about it. Finally figured out how to get to the people I watch, and it's much of the same as the main galleries, all the great options are now gone. Maybe they're not and it's another one of those things I have to relearn, again. I liked the ability to remove viewed images of
My kid...
...could paint that.
Are you familiar with the documentary "My Kid Could Pain That?" Have you seen it? A 4 year old girl busted upon the abstract art world and caught everyone by surprise. What she was doing was painting extremely complex traditional abstract paintings that caught the attention of some gallery owners, who later featured her works and sold some for five figure prices. Experts and journalists all caught wind of what was going on and naturally, the questions started flying. Was this 4 year old girl a natural phenom? Or was it her dad who was actually doing all the work, after all, he aspired to be an artist himself but ne
Reunion
Time flys, often too quickly. Last night was my 25th year school reunion, and in many ways it only seems like only a few years have gone by.
What question did I get asked the most last night? "Are you on Facebook?" I think I was one of maybe two people out of 50 or more that wasn't. My answer? "No, I'm on Deviantart." That was followed by blank stares, appears DA isn't as widely known as we deviants think it is. Luckily my Nexus 1 Android phone was getting good 3G signals so I was able to show them some of my art. Seeing is believing, I think many of them were interested in DA after seeing what it was all about.
It's amazing how man
Reality Checks
Why are you here?
I've probably asked myself that so many times that I've lost count. Mostly I'd say to help others, I even noticed that in my "About Me" link on my page, upper left under the avatar. I was updating my birthday settings and forgot that was in there. It was also in there to promote the artwork of others. Sometimes I fail, sometimes I hit the mark on both those goals.
And sometimes I get reminded of something very old and inspiring; perhaps of "simpler" times when I might have been more focused.
So You Want A Daily Deviation?
Thanks, Serathus (https://www.deviantart.com/serathus) for the blast from the past and for the slap in the face to not lose focus
© 2007 - 2024 Aeires
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Very informative! Thanks Aeires!!